In Planet, designed by Urtis Šulinskas, with art by Sabrina Miramon (known for Photosynthesis), 2-4 players are super beings who compete to create perfect worlds in the palms of their hands. The game plays in 30-45 mins, and is suited for players aged 8+.
Player boards are 12-sided, 3-dimensional planet cores which, over 12 turns, have landscape tiles representing oceans, deserts, mountains, or frozen lands, arranged to create the best ecosystems. As a “natural habitat” is created, players are awarded Animal Cards, which allows them to win if they have the most populated planet in the universe.
Tom, at the Dice Tower, recently reviewed the game. Planet is expected to release from Blue Orange Games on Earth Day, which is April 22nd, 2019.
The immensely popular Disney Villainous board game was a surprise hit last year, and many were eager for an expansion with more villains. On January 26th, a Disney Instagram entry showed a “sneak peak” of the colors of villains in the next expansion. Wonder Forge, the publisher of the game, even have a poll up to let people vote for the villains they’d like to see next.
According to a Boardgame Geek user, who uploaded an image he took and tried to upload it to a Villainous forum’s thread, a store has allegedly placed the expansion on their shelves too early. While the image has since been removed from the Boardgame Geek forum, a Twitter post still shows the erroneous shelf deployment, along with all the details of the upcoming villains and game contents laid bare.
The Disney Villainous expansion is meant to be released in March of 2019.
Bargain Quest combines adventure and capitalism as 2-6 players take on the role of shopkeepers in a town plagued by monsters. Players secretly draft items, which are placed in their shop windows to attract heroes to their store. Once armed, the heroes battle threats and gain prestige and gold, which is added to the item shop they had most recently visited. The player with the most gold and prestige at the end of the game is the winner. Bargain Quest is designed by Jonathan Ying (known for Star Wars: Imperial Assault) with art by Victoria Ying.
Renegade Game Studios have announced the release of 2 new expansions for the game. Bargain Quest: Solo Mode adds 20 competitor cards and rules for the Solo play mode of the game. Bargain Quest: Chaotic Goods adds 13 new heroes (who replace all the duplicate heroes in the base game), and 9 new employees.
Both expansions are set to release in May of 2019.
Doppelt So Clever! (that’s “Twice As Clever!”)
After Ganz Schön Clever (“That’s Pretty Clever”) got players addicted to repeatedly topping their prior high scores, with addictive dice and numeracy mechanisms, it’s sequel, Doppelt So Clever! (“Twice As Clever!”) is set to raise the challenge. Doppelt So Clever has 5 new dice-marking challenges and a new action mechanism. It has the same designer as the original, Wolfgang Warsch, and is expected to release in English in May of 2019.
Designer, Sophia Wagner
(known for Noria
), has players exploring the Iron Valley in The Boldest
. Each round, 2-5 players form 3 groups of heroes who portion their power to form the strongest groups. Cooks get new adventurers, with special abilities, to join factions who venture out to defeat mechanical monsters, retrieve artifacts, use helpful items, and lead their faction to glory.
In Farben, 3-5 players associate a color with a word, then tell a story of why those two are connected. To win at Farben, players must remember who best assigned which color to specific words, with more points being scored as more players remember those associations. Apolline Jove has designed a vivid, storytelling game in a minimalist style.
Fields of Green: Grand Fair
Fields of Green, inspired by Among the Stars, has 2-4 players take on the role of farmers trying to expand their property and business. The expansion, Fields of Green: Grand Fair, adds a 5th player and a solo play mode. A new module, called Attractions, adds Attraction Mats such as a Carnival Ride, Dancing Contest, or Beer Festival, which adds variety to scoring options in the game as each one has different requirements to operate. Awards, is also a new module which adds goals for players to achieve. New locations and equipment also expand the game. The expansion is designed by the original game’s designer, Vangelis Bagiartakis, and is expected to release on February 6th, 2019.
T.I.M.E. Stories, published by Space Cowboys, is a narrative game where each player takes on the role of a temporal agent who lives through a story, as part of their mission. Players start the game in their home base where they receive their mission briefing. The objective is to then complete the mission in as few attempts as possible. Each expansion has players immersed in different environments as they proceed on these missions.
The latest expansion is T.I.M.E. Stories: Madame, which sees players pick up on plot points from earlier missions (expansions) as part of an overall story line dubbed, “The White Cycle”. This mission takes place in Versailles, Paris, and the publishers have hinted that the narrative flow sets up a major shift for the game which would take place in “The Blue Cycle” in future. The core game, T.I.M.E. Stories, is required to play this expansion. The T.I.M.E. Stories: Madame expansion is designed by Fabien Riffaud, and Juan Rodriguez, with art by John Mac Cambridge, and Pascal Quidault.
Space Cowboys kindly corrected an earlier article we had published about Time Stories: Madame:
“Just a quick update: the US/UK version of TIME Stories Madama doesn’t have the typo you refer to in this article: http://www.dicetowernews.com/time-stories-has-an-error/56900. The French version has, but we’ve fixed it for all the other versions.”
No date has been set for a US release as yet, though the correction offered by Space Cowboys implies that its on the cards.
Kickstarter has heated up again with multiple, big projects competing for that hard-earned money in your wallet. Here are some of the projects to have a look at.
The Tokyo Series
The Tokyo Series is 12 unique games, from designer Jordan Draper, about life in Tokyo, that can be played stand-alone or mixed together. This Kickstarter project is funding the printing of 3 games out of the 12. Tokyo Coin Laundry is themed after a laundromat and uses miniature, hand sewn fabric clothes, operable washers and dryers, and more. It includes over a dozen, unique games ranging from 5 to 45 minutes in length from guest designers around the world. Tokyo Tsukiji Market is a heavy, economic fishing game. Players are Japanese fisherman who set custom prices for their catch to sell to other players. There’s a randomized mix of 8+ fish markets which drives a completely-open, player-driven economy, with 7+ support stalls which can improve ships and fishing abilities. Tokyo Game Show has players participate in 5 rounds of a Japanese game show. Players put on colorful wrist bands and compete in tricky, mini games. There are over 50 games included in the box with 10 diverse categories. There’s also the option to use any of the other Tokyo Series titles as featured games.
There are multiple pledge levels which includes the options of prior Tokyo Series releases. Praise, Colorful, and Cactus, from other Japanese designers, have also been added as pledge options. The Tokyo Series Kickstarter project has already hit double its funding goal, with pledges ending on February 12th, 2019. Estimated delivery is October 2019.
War of the Worlds: The New Wave
From designer Denis Plastinin and publisher Grey Fox Games, War of the Worlds: The New Wave is a two-player, asymmetric game set in the years after H.G. Wells’ War of the Worlds where humans defend against invading aliens. The aliens have returned in a giant spaceship and landed in Scotland. One player controls the UK defence units and the other the aliens. The game utilizes 3D models and cards, and takes place on a large game board. There is also the “Irish Sea” expansion, which includes more maps and tactical options, though this is on a separate pledge level.
The War of the Worlds: The New Wave Kickstarter project is currently at 8x its funding goal, runs until January 31st, 2019, and is expected to deliver in August of 2019.
Shadow Tactics: Blades of the Shogun – The Board Game
Shadow Tactics: Blades of the Shogun – The Board Game, is a tactical, stealth game for 2-6 players. Its designed by Gergely Kruppa, published by Antler Games, is based on the video game of the same name, and includes over 40 miniatures. 1-4 players are ninja, trying to outsmart the guards, who is controlled by another player called the Daimyo, an evil mastermind. The ninja players can talk around the table, but the Daimyo can hear them, so they have to be careful when crafting plans. Players can choose from 5 unique ninja who have their own skill sets, while the Daimyo controls soldiers and samurai. The game includes story-driven missions in an ever-changing, non-linear campaign structure. The game includes Winter and Night modes which alter the game play. In Winter mode, snow shows the footprints of the ninja which can be tactically utilized to manipulate guards, while Night mode only shows the ninja and guards when they’re in a lit area.
The Shadow Tactics: Blades of the Shogun – The Board Game Kickstarter project is close to its funding goal with over 400 backers. Pledges can be made up until February 14th, 2019, with delivery expected in December of 2019.
Teenage Mutant Ninja Turtles Adventures: City Fall
IDW Games are crowd funding the Teenage Mutant Ninja Turtles Adventures: City Fall board game. Its designed by Daniel Lansdown, Pete Walsh, and Kevin Wilson, with art by Jose David Lanza Cebrian, Kevin Eastman, and Tony Vargas. The game is designed for 1-5 players, aged 14+, and plays in 45-150 mins. There are 2 stand-alone boxes to choose from, each with their own missions, enemies and character models. The Teenage Mutant Ninja Turtles: Change is Constant stand-alone box serves as the first part of the story (based on the 1st two story arcs of the TMNT IDW comics), and is continued in the Teenage Mutant Ninja Turtles: City Fall stand-alone box (based on the TMNT IDW comics where 1 of the turtles joins the Foot Clan).
The Teenage Mutant Ninja Turtles Adventures: City Fall Kickstarter project is already funded with over 1500 backers, with pledges ending on February 8th, 2019. Expected delivery is October of 2019.
The Transformers Trading Card Game is published by Wizards of the Coast and is designed for 2 players. Each player builds a team of Transformers, from the Autobot and Decepticon factions, made up of character cards who use Action and Upgrade cards which are Battle cards. There is currently 2 starter sets for the game, with the majority of the cards obtained by buying booster packs including at least 1 character in each of them.
In the Transformers: Rise of the Combiners expansion, players field 5 specific Transformers who combine together into a single, larger character when the Combiner mechanism, triggered by the Enigma card being played, is triggered. In one of the examples, Torox, Divebomb, Headstrong, Razerclaw and Rampage are in play and they combine into the hulking, Predaking Transformer. In this mode, all damage from the separate Transformers are carried over into this larger form.
The expansion adds 46 new character cards and 81 new Battle cards. The expansion is set to release in March of 2019.
Fantasy Flight Games have announced a new board game, based on tales from The Lord of the Rings, called Journeys in Middle-Earth. It’s a fully cooperative, app-supported board game for 1-5 players, aged 14+. Players take on the roles of Middle-Earth’s heroes such as Gimli the dwarf, and Frodo the hobbit, as they embark across Middle-Earth on grand adventures and fight against Sauron’s oppression.
“Shadows creep through the lands of Middle-earth, as whispers of new evils in Mirkwood and Mordor spread among the Free Peoples of Elves, Dwarves, and Men. As the shadow rises with festering evil and corruption, new heroes are needed to protect Middle-earth.” [source]
Individual games, which last roughly an hour, serve as standalone adventures in an overarching campaign across the wilderness. Players choose from 6 different heroes who have their own abilities and use special skill cards (instead of dice) while exploring, encountering threats, attacking enemies, and interacting with the people of Middle-earth. In addition to hero specific skill cards, there are also role specific skill cards which can be added to the deck. So, if Frodo takes on the role of a Pathfinder in one adventure, he could take on the role of a Hunter in another adventure and play very differently because of the cards in his deck.
As players travel across the map, tiles and encounters are revealed through the companion app, and matching tokens are placed on the physical tiles which represent the board. While many adventures take place on the bigger map, some scenarios will lead to combat situations which use a smaller board to represent an Orc camp or a musty cave. All enemies, represented by 25 miniatures, are controlled by the companion app. The campaign also features branching narratives and side quests to unlock so each play-through provides a different experience.
The Lord of the Rings: Journeys In Middle-Earth is designed by Nathan Hajek (known for Fallout, and Descent: Journeys in the Dark 2nd Ed – Road to Legend), and Grace Holdinghaus (known for the Mansions of Madness 2nd Ed: Streets of Arkham expansion). It will be released in the 2nd quarter of 2019, and Fantasy Flight Games are already taking pre-orders which includes deluxe player mats.
Two new clans are set to be added to Crystal Clans from Plaid Hat Games. In Crystal Clans, a 2-player battle card game designed by Colby Dauch, J. Arthur Ellis, and Andrea Mezzotero, players take on the roles of clan factions, each with their own unique armies, who fight to control powerful crystals on a battlefield.
The Gem Clan uses the Crystal Force ability which lets them gain +1 attack for each crystal in any score area (including their opponent’s). This army is composed of nomadic artisans who rack up crystals throughout the game.
The Moon Clan has a ghostly, pirate crew, based army from the ship, Risen Anabelle. They make use of the Plunder ability to remove units from their opponents’ hands, and also have access to the Pirate and Reanimated keywords for their aiblities.
More details on how these clans play will be revealed on the Plaid Hat Games website soon.
Dicetopia, a quick strategy game for 2-4 players, was Kickstarted in January of 2018. In it, players try their luck in the city of Dicetopia by sending agents to take over neighborhoods, snatch loot, perform actions and carry out missions. After 6 rounds, the player to score the highest points based on the neighborhoods they dominate, the die resources they have, and their secret missions, is the winner.
Dicetopia: Roll with the Punches is an expansion for Dicetopia which is currently on Kickstarter. Its designed by the core game designer, Tobias Hall, with art by Anthony Cournoyer, and published by All Or None Games. It introduces a new wasteland area with toxic dice, blood dome challenges, turn order manipulation, extra protection and full support for 5 players. Five new factions, 20 missions, and 5 scenarios are also added.
The Kickstarter campaign currently has pledge levels for those interested in only the Dicetopia: Roll with the Punches expansion, or only the Core Game, or both. The project has already hit almost twice its funding goal with over 400 backers. The campaign is set to end on Wednesday, January 30th, 2019. Estimated delivery for the project is August of 2019.
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