Bitten by a common house spider, Antoine emerged with the uncanny ability to buy more games than he had time to play. While living in the hills of Tennessee, USA, he tries to balance software development, family, and his multiple, competing hobbies. He hopes to someday discover a pocket dimension in which to store his games.
Chaos Gates are also added, and can only be controlled by the insane Daemon Sultan faction, which can displace and destroy ordinary gates. Unlike the other factions, the Daemon Sultan start with no units on the board, but quickly grow to compensate for this slower start. Their Spellbooks are also one-use per full Action Phase, like the core game’s Thousand Forms Spellbook. This expansion also includes the Elder Shoggoth, who is able to evolve any unit into any other unit, up to and including Great Old Ones.
The upgraded expansion, The Return to the Path to Carcosa, brings new backstage areas to the halls of Ward Theatre, along with new socialites like La Comtesse. Added Party Guests also prevent the investigators from questioning Bystanders, until they’re bribed to leave. New Scenario and Encounter cards are added, along with alternative endings to the older Acts.
Each year, the members of The Academy of Adventure Gaming Arts and Design presents the Origin Awards to companies for outstanding games in the hobby industry. Attendees at the Origins Game Fair can examine and play the nominated games in the Origins Awards Area in the Exhibit Hall, then vote for the Fan Favorite Award in each category. On Saturday, June 15th, 2019, all winners will be announced and presented at the Origins Awards Ceremony.
“We are delighted to partner with such a well-respected company as Japanime Games to help bring our line of Sailor Moon Crystal board and dice games to a much wider audience. Working with the Japanime Games team will allow us to focus more on the creation of great new Sailor Moon Crystal games, while simultaneously offering enhanced customer service and communication. Everyone wins with this partnership.” – Dyskami Publishing Company President, Mark MacKinnon
“We are excited to join forces with Dyskami to bring these great titles to our fans. Dyskami has done an excellent job of creating games that will appeal to Sailor Moon Crystal fans and Japanime fans alike. We will be soliciting to our distribution partners very soon, with an expected retail release in early summer 2019.” – Japanime Games President, Eric Price.
Two new Sailor Moon Crystal tabletop games will be released later in 2019, with additional games being developed for release throughout 2020. The Season 3 expansion for Sailor Moon Dice Challenge, and Sailor Moon Crystal Truth or Bluff, a tile-passing game with elements of deception and misdirection, will be released this year.
Players explore Yarnham, represented by tiles which form the board, and encounter threats as they make their way through the sprawling town. A card-driven combat system is used to defeat the Beast Plague across a campaign to discover the source of evil which besets Yarnham. There are 4 different campaigns, each with 3 chapters that have unique content and varying enemy behavior. Bloodborne: The Board Game features many detailed models, with more being unlocked as the campaign stretch goals are achieved.
The Kickstarter campaign for Bloodborne: The Board Game has already reached 10x its goal with over 20,000 backers, with almost all of the stretch goals already unlocked. The campaign will run until May 14th, 2019, with the estimated delivery happening in May of 2020.
The goal of the game is for 1-5 players, taking on the role of Batman and the rest of the Bat family, to thwart the plans of the Masterminds who have deadlier weapons and improved tactics. Alongside armored cars and explosives, the villains now join their hired goons on the streets to fight Batman and his team directly. New Rooftop Villains and Act Leader Target mechanisms are also added. New Mastermind cards include The Joker, Two-Face, and The Riddler.
The game is aimed at players aged 14+ and plays in 45-60 mins. It’s expected to release in October of 2019.
Flash Point: Fire Rescue is a cooperative game where 1-6 players take on the role of brave men and women who rescue victims from fires as firefighters.
The Tragic Events expansion adds Fire & Event decks which are designed to replace the Hot Spot mechanism in the Experienced game rules. At the beginning of the game, a Fire deck is created with Fire Rage and Accelerate cards, along with a pool of Flare Up cards which are set by the board. During each Advance Fire phase, a Fire card is drawn, then resolved. Flare Up cards are added to the Fire deck when the Accelerate card is drawn and causes an Event to occur. Flare Up cards also trigger Events, and add more Flare Up cards to the deck, which force players to draw more Fire cards.
New points of Interest tokens and three new specialists (the Strategist, the Suppression Specialist, and Fire Prevention Specialist) are also added as playable characters in this expansion.
“Long ago, Easter Island was once a vast continent ravaged by constant volcanic activity. The settlers of the land raised Moai—gigantic monolithic statues—to appease the gods and mend the wounds of the land. Unfortunately, this very act of sealing off craters and geysers wouldn’t cure their island, but instead caused an even greater disaster to unfold…”
Players strive to build the most thriving settlement despite the chaos of volcanic activity and a constantly changing landscape. When players raise Moai the risk of volcanic eruption increases. Eruptions destroy settlements and can remove entire sections of the game board.
On Mars is the latest game from designer, Vital Lacerda, with art by Ian O’Toole (who both worked on Lisboa and Vinhos). Players are chief astronauts for one of a number of enterprises who want to be a pioneer in the development of the biggest, most advanced colony on Mars. The game supports 1-4 players, aged 14+, and plays in 90-150 mins.
“Following the success of unmanned rover missions, the United Nations established the Department of Operations and Mars Exploration (D.O.M.E.). The first settlers arrived on Mars in the year 2037 and in the decades after establishment Mars Base Camp, private exploration companies began work on the creation of a self-sustaining colony.”[source]
The goal of the game is to contribute the most Opportunity Points (OP) to the development of the first, self-sustaining colony on Mars that is independent of any terrestrial organization. This is achieved by completing missions. After a total of three missions have been completed by a player, the game ends, and points are tallied to determine the overall winner. At first, players will be dependent on supplies from Earth and so will often travel between the Mars Space Station and the planet’s surface. Over time, activities will shift to constructing mines, power generators, water extractors, greenhouses, oxygen factories, and shelters as the colony expands. Managing the supply of water, air, power, and food will be vital to survival.
The On Mars Kickstarter campaign, run by publisher, Eagle-Gryphon Games, has already achieved 6x its funding goal with over 6700 backers, and the campaign will end on Friday, May 3rd, 2019. There is only a single pledge level to obtain the entire game which includes all stretch goals. Estimated delivery is expected in October of 2019.
In The Grimm Masquerade players have been invited by The Beast to his castle for a Masquerade. When they enter, they are magically transformed into the identity of another character from The Grimm Forest attending the party. Players need to use strategy and deduction to survive the night.
The goal of the game is to either collect 3 artifacts which are favorable to the character without being given 2 artifacts which are unfavorable, or be the only character left at the Masquerade. On each turn, each player will draw 2 artifacts, keep one for themselves, then give the other to another player. For example, if a player has the visage of Snow White but is actually the Evil Queen, they will try to collect mirrors. However, keeping mirror cards instead of passing them on could clearly indicate to other players the true identity of the player and they could be ousted (much to the delight of The Beast who enjoys this activity). Turning in 2 artifacts also activates special actions which provide great benefits in the game.
Players ousted early take on the role of a Ghost who gets to guess which character will win the magical Masquerade and will win alongside them if guessed correctly. The Ghost is also able to hand out artifacts to try and sway the results in their favor.