Antoine Fortuin

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Bitten by a common house spider, Antoine emerged with the uncanny ability to buy more games than he had time to play. While living in the hills of Tennessee, USA, he tries to balance software development, family, and his multiple, competing hobbies. He hopes to someday discover a pocket dimension in which to store his games.

USAopoly Inc. have teamed up with Adult Swim and Project Raygun to release the first board game based on the Samurai Jack license. Samurai Jack: Back to the Past is set to release in the summer of 2018. The game is based on an action-adventure animated show which is on the Adult Swim channel with a time travel premise in which a samurai is sent to a dystopian future to fight a shape-shifting demon.

Accompany Samurai Jack on his quest to vanquish the Shape-shifting Master of Darkness, Aku.  As beloved companions from Jack’s adventures, players strive to gain the most Honor by helping him gather Allies, Weapons, and Traits. [source]

Samurai Jack: Back to the Past will be based on the fifth, and final, instalment of the series where the title character’s mission is to return to the era before the reign of the evil demon, Aku. Jack’s friends accompany him to various locations from the series to defeat villains and finish with the most Honor.

Andrew Wolf (co-designer of the Harry Potter: Hogwarts Battle) is the designer and the game will feature custom, painted, vinyl sculptures for Jack, Aku, Ahi, The Scotsman, Monkey Man, Sir Rothchild, and Max. Game play will be for 2-5 players, aged 13+ and will only be for sale in the USA.

WizKids announced the release of the ultimate edition of Mage Knight Board Game. If you’ve missed out on getting this game and its expansions this edition includes the base game and The Lost Legion, Krang, and Shades of Tezla expansions all in a single package which will dominate your board game shelf. Mage Knight Board Game is designed by Vlaada Chvátil and supports 1-4 players, aged 14+.

“The Mage Knight Board Game throws you and up to three other Mage Knights into the sprawling and ever changing world of the Atlantean Empire, a land that is but a distant memory since your transformation into a mysterious Mage Knight. Build your armies, defeat bands of marauding enemies, and eventually conquer cities in the name of the mysterious Void Council.” [source]

This edition also features comprehensive rules text for the base game and expansions as well as 5 all-new cards, alternate paint jobs, and a significantly reduced price. WizKids will also be teaming up with publishers around the world to release Mage Knight Board Game in English, Polish, Spanish, Czech, Traditional Chinese, Simplified Chinese, Italian, Korean, Portuguese, and Russian. Considering the heavily strategic nature of this game having the content in the players native language will greatly add to its enjoyment.

Mage Knight Board Game: Ultimate Edition is expected to release in English in September 2018. Release dates for other languages have not yet been made known. For more information check out the WizKids website.

The multiple-award winning game by FryxGames, Terraforming Mars, will soon make its digital debut on Steam, Android, and iOS platforms according to Asmodee Digital. The story takes place in the 2400s where humans are beginning to die out because earth is overpopulated, and natural resources are running out. Humans have no other choice but to colonize planet Mars to ensure their survival.

“Play as a corporation sponsored by the World Government with the mission of terraforming Mars. Increasing the temperature and oxygen levels, creating oceans and forests and building infrastructure will all play a part in your mission. Compete with rival corporations to contribute the most towards making Mars habitable and triumph. Because, while the Red Planet may be the ideal candidate, it doesn’t have everything that is needed to support life. The terraforming race has begun!”

Early Access for Terraforming Mars, digital edition, will soon be available on Steam for the PC and will run on Windows 7, 8, and 10. No mention of Mac support on the Steam website yet. To join the early access, make sure to add the game to your wishlist.

The game will support several modes including:

  • Full single-player like the original game
  • Single-player against the AI
  • Pass-and-play local multiplayer
  • Online multiplayer

More content is expected to be released after launch. The digital version is developed by LuckyHammers and published by Asmodee Digital. Expect the game to be release in Q2 of 2018.

Mysthea, by Tabula Games, is a Kickstarter exclusive board game for 2-4 players, aged 14+. It uses a mixture of hand management and area control and features asymmetric gameplay, a variable scoring system, and player customization. Mysthea is designed by Martino Chiacchiera (know for his Deckscape games) and Marta Ciaccasassi with art by Travis Anderson. Play time is roughly 90-120 mins

“Millenia ago, a planet called Icaion was hit by a giant crystal of unknown origins from the depths of space. With staggering force, the crystal pierced through the celestial body. The impact was so strong that the planet, and the forces governing it, changed forever. 

Fast forward thousands of years. A region made of the chunks of land that broke off from Icaion due to the force of impact is now inhabited by a prosperous society. The lands floating above the clouds were named Mysthea by their inhabitants.” [source]

The king of Mysthea has delegated the kingdom’s management to guilds which have found a way to empower their champions using the crystals called Quom. The guilds are able to send these champions into unexplored territories with their newfound abilities of which each champion has mastered a unique ability. During the long years since the collision new life has also spawned on the planet which can be manipulated using the Quom.

The game features a dynamic map which constantly changes based on player choices. The shifts in the map leads to interesting choices in the area control aspect of the game. Players start with a small hand of cards and can acquire new ones from a common display during their turn to increase options and strategies. Each card is unique and can be used in different ways so hand management is important.

There are some amazing miniatures and beautiful artwork which makes for a very stunning presentation. Mysthea is currently on Kickstarter and the core game (including art book and stretch goals) can be backed for a pledge of 85 Euros (excluding shipping). The project ends on Thursday, March 29th 2018 but the 1248 backers have already helped reach the goal by 200%.

Renegade Games Studios have announced a board game to support Geek & Sundry‘s International Table Top Day 2018 (Saturday, April 28th, 2018) which will only be available on that day. The card game, Wonderland, is designed by Daniel Solis (known for Kodama: The Tree Spirits) with art by Anita Osburn and Beth Sobel. Wonderland is a 2-player card game in which one player is Alice and the other is the Red Queen. Players place cards to control areas of Wonderland, modified by adjacent magical item placements, then score based on the final arrangement of the cards. It’s a perfect travel game which will also come with its own game bag.

 

Arcane Wonders have announced the release of Senshi coming May 2018. Senshi is a strategy game, designed by Dan Manfredini (Burgoo, Island Siege, Monkey Lab), for 2-4 players which only takes 15 minutes to play.

“You are a Senshi, a warrior-monk studying diligently at the temple under the tutelage of the current master. You and your fellow students train vigorously every day to improve your mind and body, but your master is ailing, and only one Senshi will become the next master. To prove your worth, you must develop four attributes: Strength, Agility, Wisdom, and Honor. A true master must be strong in all of these, and weak in none.” [source]

Players are competing as warrior-monks to be the temple’s next master. Each player takes a Training Card which they place before them and can then perform either a study, train, or test action. When they use the study action they take an entire stack of tiles to place on their Training Card which is limited to 3 stacks. The train action allows them to take one tile off the top of any stack on the table (including on their opponents’ Training Card) then place this tile in their hand. During the test action the player takes the tile in their hand and places it in their score pile below the Training Card. Then every player takes all tiles matching this one on top of their stacks and places them in their scoring piles.

Play continues until the last stack is removed from the center of the table and all players have a final turn. After counting all tiles in each of the scoring piles the player with the lowest score is eliminated while the player with the highest score is the master and wins the game.

For more details regarding the game and a copy of the rulebook you can check out the product page at Arcane Wonders. Senshi will be debuted at GAMA Trade Show in Reno in March so expect more details regarding the game then.

Adam’s Apple Games have Kickstarted a unique board game called Swordcrafters which has you construct a 3D sword using 2D game tiles. This is the second game from the designer, Adam Rehberg, who also designed Brewin USA.

In the game players compete to build the best sword based on its length, quality, and magic. Each round players make a cut in a grid of sword tiles then choose which of those groupings they’ll use to assemble their sword. During scoring the more adjacent matching gems you have the better the sword’s quality, and the highest sum of two gem types is the magic score, while the total length of the sword also adds points.

The game caters for 2-5 players, and you can get the base version of the game for a pledge of $29. The campaign ends March 20th, 2018, while estimated delivery is May 2018. See the Swordcrafters Kickstarter campaign page for more details.

Gamewright are at the New York Toy Fair and have revealed Forbidden Sky: Height of Danger by Matt Leacock. The reveal was done on their Facebook and Instagram accounts as well. Unfortunately, the game’s box cover is all that’s been revealed but we do at least know the game will be for 2-5 players, aged 10+.

Steve Jackson Games have taken mosquito DNA from amber and fused it with Munchkin to create their next expansion. Munchkin 9: Jurassic Snark will include dinosaur steeds, carnivorous baddies behind those doors, and some primevil loot to get you to level 10 for the win. You can mix this set with any base version of Munchkin. The new expansion features 112 cards drawn by John Kovalic and will be released in October 2018. More information can be found on the Steve Jackson Games website.

Ascension: Delirium will be the latest expansion for Stone Blade Entertainment‘s popular deck-building game, Ascension. Ascension is a fast-paced game designed by Magic: The Gathering Pro Tour champions with artwork by Eric Sabee.

“A new portal into the Dreamscape has been opened! The world of Vigil is warped by dreams and nightmares come to life. You must wield the power of the Dreamborn to battle the forces of Delirium to save the realm.” [source]

A Delirium die has been added which appears to affect the heroes’ sanity as they’re warped by it into new forms. Players can also use Insight to access powerful new hero abilities. This expansion is playable as a stand-alone game for 1-4 players, or can be combined with other Ascension games to play with up to 6 players.

Asmodee has founded HeidelBÄR Games, the first German Studio to join the Asmodee family. They were originally founded as Heidelberger Spieleverlag in 1989 and brought their first successful game to the market in 1992. The studio then published several games and partnered with Fantasy Flight Games and Czech Games Edition to expand its sales network. Then, at the start of 2017, Heidelberger Spieleverlag merged with Asmodee Group as Asmodee Germany.

Carol Rapp, CEO of Asmodee Germany:

“We are very happy that the combination of Asmodee and the former Heidelberger Spieleverlag brings together the best of two worlds. The studio’s creative freedom combined with the strong marketing and retail efforts of Asmodee promises great potential for all sides. That HeidelBÄR Games is the first German studio in this family is a great step into the future of our group.”

The new studio is managed by Heiko Eller-Bilz who had this to say:

“For us it is a great honor to take a place among the other successful Asmodee studios like Fantasy Flight Games, Days of Wonder, Space Cowboys, and Z-Man. As a studio we want to focus on games that build a bridge between family games and hobby games. On games that have that special something.”

HeidelBÄR Games is based in Miltenberg, Germany and the studio is already working on its new games. Visit www.heidelbär.de for their new website to see a catalog of their games and upcoming projects.

Raiding. Pillaging. Longboats. Axes. Beards. Braids. What is it about Norse men and women that keeps us so enthralled with this theme? One can’t deny that Viking society has a rich history and culture which game designers can draw upon for games as simple as providing a feast for a god, or building longboats or even mythical, and fantastical combat as the world ends.

Renegade Games Studios have had enormous success with the games in The North Sea Trilogy. Explorers of the North Sea: Rocks of Ruin is an expansion for both Explorers of the North Sea and The North Sea Saga. Designer, Shem Phillips, is adding new ways to score with players able to salvage shipwrecks, build structures, and raid fortresses. Salvaging shipwrecks provides provisions for extra actions, or timber to build structures, or battering rams to make raiding fortresses easier, or gold which is worth Victory Points. This expansion also adds a 5th player and features art by Mihajlo Dimitrievski. It’s expected to release April 2018.

In June, 2018, IELLO are releasing Raids. This viking themed game seems more combat oriented as players compete against each other as they try to retrieve treasure and earn glory. Players have ships which they sail from island to island to collect Vikings, Viking related paraphernalia, and fight monsters for points. Vikings can even board each other’s ships to attack one another. The game is designed by Matthew Dunstan and Brett J. Gilbert (who both designed Professor Evil and the Citadel of Time) with art by BibounRaids will support 2-4 players, aged 10+, and will play in roughly 40 mins.