Antoine Fortuin

204 POSTS 0 COMMENTS
Bitten by a common house spider, Antoine emerged with the uncanny ability to buy more games than he had time to play. While living in the hills of Tennessee, USA, he tries to balance software development, family, and his multiple, competing hobbies. He hopes to someday discover a pocket dimension in which to store his games.

Godsforge is a fast-paced, card-and-dice, battle game published by Atlas Games. Players are spellcasters who battle to control the dwindling Etherium, a primal resource, which can now only be found at a single location dubbed the Godsforge. Dice combinations are used to solve mini puzzles and earn materials used to build an army of ancient monsters and cast spells to defeat enemies. The game lasts around 30 mins and caters for 2-4 players, aged 14+

Godsforge features simultaneous play where players attack the player to the left and defend against attacks from the player on the right. Each turn, all players simultaneously rolls 4 dice up to 3 times, Yahtzee style. Then each player selects one of the 4 cards in their hand to play facedown. Players reveal those cards, in turn order, paying the cost to activate them using specific numbers on the rolled dice, or the sum of rolled dice, or veilstones (obtained by rolling a 6), or a combination of those options. Cards are one-shot effect spells and creatures which can attack, defend, or be sacrificed for special abilities. Once all cards are resolved, damage is assessed between players and any unwanted cards are discarded and new ones are drawn to refill a player’s hand to 4 cards. Eliminated spellslingers damage all players each round to speed up the endgame.

The game is designed by Brendan Stern with art by Diego L. Rodriguez. Godsforge is expected to release early in 2019. For more information, see the Twitter announcement made by Atlas Games when they demoed the game at the PAX Unplugged conference.

Fantasy Flight Games‘ Star Wars: Legion sees 3 new expansions added as Director Orson Krennic, Death Troopers, and Chewbacca stand ready to join the battle.

“Every great achievement requires just as much ambition, and there are few as ambitious as Director Orson Krennic. As the head of the Empire’s Advanced Weapons Research division, he oversaw the creation of the dreaded Death Star, and he employs the same ambition on the battlefields of Star Wars: Legion. Ruthless and cunning, Krennic can manipulate friends and foes alike to achieve his goals in battle.” [source]

Krennic’s position as Director entitles him to his own entourage of Imperial Death Troopers, which leaves room for other special units to be added to the army. The Director Krennic Commander Expansion comes with a finely detailed model, 3 signature command cards, and 3 general command cards.

The Imperial Death Troopers Unit Expansion includes 6 models for units from the elite, Tarkin Initiative. They are cruel, tough, and rumored to be physically augmented through classified medical procedures.

“Death trooper candidates are hand-selected from the Stormtrooper Corps by Imperial Intelligence itself and, as such, these elite troops display skills beyond those seen in other Imperial troops. Unfazed by enemy fire, death troopers wade into battle, firing with unmatched precision. They display so much discipline, in fact, that they can remove a suppression token when they are issued an order, keeping them pressing the attack no matter how much adversity they face.” [source]

The expansion also includes a unit card, an assortment of tokens, and upgrade cards to give the Death Troopers improved weapons.

For players looking to play on the Light Side of the Force, they need look no further than Chewbacca.

“Entering Star Wars: Legion as the Rebellion’s first operative, Chewbacca creates new opportunities for your army not seen in your other units. His Wookiee physiology makes him capable of feats unheard of in other species, and for 110 points you can find out exactly what it means to team up with a Wookiee.” [source]

Chewbacca is an absolute tank on the battlefield who is able to soak up damage, rip apart units at close quarters, or heavily fire upon the enemy at a distance using his bowcaster. He also has 3 signature command cards which allow him to pair up with Leia Organa, Luke Skywalker, and Han Solo. The Chewbacca Operative Expansion adds a finely detailed model of the Wookie, and additional cards and tokens.

Related: The Dice Tower plays through and reviews Star Wars: Legion

The official announcement and pre-orders for Wingspan, a new game from Stonemaier Games (publishers of Scythe), will be available on January 2nd, 2019. Wingspan is designed by Elizabeth Hargrave, with art by Ana Maria Martinez JaramilloNatalia Rojas, and Beth Sobel.

If you don’t mind being trickle fed information you can join the Wingspan Facebook group, where the box cover was recently teased.

The only details regarding game play are that it will be for players who enjoy Terraforming Mars and Gizmos. There have been pictures of dice for the game, along with beautifully crafted and painted eggs, tokens, and cards. Until the new year, keep an eye on the Facebook group for more information.

IDW Games have steadily been adding licensed properties to their board game portfolio and the addition of Metal Gear Solid, as announced via Twitter at PAX Unplugged, has many fans excited. Emerson Matsuuchi has been tasked with the game’s design, which makes perfect sense considering he also designed the stealth driven game, Specter Ops (and it’s follow-up, Specter Ops: Broken Covenant), from Plaid Hat Games. Up until now, fans of the franchise had to settle for the lesser known Risk: Metal Gear Solid board game, which completely ignored the stealth aspect of the video game.

PAX Unplugged is a tabletop games focused event organised by the same team who run the more video game oriented conference, PAX (Penny Arcade Expo). Metal Gear Solid is an action-adventure stealth game written and produced by the legendary Hideo Kojima, developed for the Playstation by Konami Computer Entertainment Japan.

After their recent release of Monopoly for Millenials, which had players buying experiences instead of property, their latest iteration of Monopoly seems aimed at the strike-it-rich generation who simply have the money … blasted at them.

“You get money! You get money! You get money! You get money! Everybody gets money!!!”

In Monopoly Cash Grab the bank is represented by a blaster gun which is loaded with $100 bills and Chance cards. Somebody then shoots the money and cards from the blaster and players rush to grab as much money and cards as possible. The Chance cards allow players to perform special abilities such as swopping money stacks with another player, or taking half a player’s money stack, or making all players pass their money stacks to the left. Once the blaster has fired all of its contents, the player with the most money wins. While the game supports 3-99 players, aged 8+, you may need to keep some riot gear ready if you try to play with too many players.

Monopoly Cash Grab is published by Hasbro and is currently available in select retail stores.

Tiny Towns, from Alderac Entertainment Group, is a competitive board game about building a township from a shared pool of resources. Its designed by Peter McPherson, with art by Gong Studios (known for Aeon’s End and Android: Netrunner) and supports 2-6 players, aged 14+, in competitive mode. Each game lasts roughly 30 mins.

“You are the mayor of a tiny town in the forest in which the smaller creatures of the woods have created a civilization hidden away from predators. This new land is small and the resources are scarce, so you take what you can get and never say no to building materials. Cleverly plan and construct a thriving town, and don’t let it fill up with wasted resources! Whoever builds the most prosperous tiny town wins!” [source]

Each player is given a 4×4 grid, which represents their town, on which they place resource cubes in specific layouts to construct buildings. Players take turns as the “Master Builder” who determines which resource will be produced and given to each player. At the start of the game, each player is also given a Monument card which allows them to build a unique building with a powerful effect. The game ends when all players can no longer place resources or construct buildings. Squares without buildings deduct points while buildings score victory points in unique ways. The player with the most victory points wins.

There are also Solo and Town Hall variants for the game. In both variants, players take turns as the “Mayor” who draws a Resource card from a Resource deck instead of using the “Master Builder”. All players then gain the resource as shown by the card.

Tiny Towns is expected to release in April of 2019. See the AEG website for more information.

 

Cult: Choose Your God Wisely is a worker placement game by Cryptozoic Entertainment and Igrology. The game is designed by Konstanin Seleznev with art by Anton Kvasovarov (both known for Master of the Galaxy). In Cult: Choose your God Wisely, players choose from 8 gods around whom to form a cult following to curry favor with their Dark Entity and bring them total domination over the world’s populace. Each god has their own strengths and weaknesses and includes Cthulhu, Janus, Fafnir, and Arachne.

To win, players will need to either summon their god, build 5 altars to their god’s greatness, or rouse 4 fanatical mobs to dominate the Eternal City. The game has two phases. The Intention Phase, where players place their free Priests onto locations on the board, and the Resolution Phase, where a winner is determined in each location based on the player’s Priests influence there. Miracle and Intrigue cards are used to alter the outcomes of each conflict. Players who win a location are able to use its benefits, while other players with lesser influence receive alms in the form of coins. As the cult grows they gain access to more locations to choose from.

Cult: Choose your God Wisely supports 2-5 players, aged 12+, and plays in 45-90 mins. It’s expected to release before the end of the year. For more information, visit the Cryptozoic website.

Lift Off is a space race game which has players hire the best specialists, build rockets, then tackle missions in a race to be the first to the stars. Its designed by Jeroen Vandersteen with art by KreativbunkerNache Ramos, and Andreas Resch. It was originally published by Hans im Glück but will now be published for an English audience by Z-Man Games. Lift Off supports 2-4 players, aged 12+, and plays in 60-90 mins.

“Humanity yearns for the stars and the race to explore is in full swing! With everyone wanting to claim their spot in history and start the golden age of space exploration, you must make strategic choices to outwit your opponents. Compete against other agencies to hire the best specialists, expand your research, upgrade your rocket, and complete missions in this retro resource management game.” [source]

In Lift Off, players will build their own space agency, compete for milestones in space travel, send up the first satellites, mine asteroids, build orbital trading posts, and land on new planets. More complex missions have bigger payoffs but will require more work. Technologies in life support, fuel, and oxygen will also need to be developed prior to missions to improve their chances of success.

Lift Off is expected to release in Spring of 2019. For more information about the game visit the Z-Man games product website.

The 2nd Meeplecon India event will take place on Sunday, December 2nd, 2018 at Dublin Square, Phoenix Market City, Mumbai, India. Its the first, and only, event dedicated to board games in India.

Event organizers are expecting over 3000 adult hobby board gamers. A large portion of the venue has been allocated to the Kidzone, a dedicated gaming section for children aged 4-12, which will feature various STEM toys and board games. Over 300 schools across Mumbai are expected to participate as well. Tournaments and scheduled gameplay sessions are also planned.

Information on their website is still being updated but you can find out more information about the convention there.

Glyph Chess is a tactical board game for 2-3 players adapted from the Tales of Tarsylia, Chinese comic book. The game is 3 years in the making by Bluepiper Studio, a design company based in Vancouver. The primary designer is Liu Xiao (known for co-designing Herbalism). Expected play time is 30-60 minutes for players aged 8+.

“Please allow us to welcome and introduce you to the first magical board game in this world: Glyph; Which can only be played by the most powerful wizards. Glyphs are relics from ancient times. It is said that they were discovered in a mysterious ruin, by the greatest wizard in history, Tisslair. Tisslair deciphered the rules of Glyph and recommended it to all his wizard friends.” [source]

Like standard Chess, each character on the board has its own unique skills. The objective of the game is for a player to get their Scepter Piece to the center of the board or eliminate all enemy players’ Scepters. On a player’s turn there are 3 steps. In the Awakening Step, the player will gather magic resources such as Glyph Coins and roll Glyph Dice. During the Action Step, the player will either remove a character piece or cast a spell by consuming Glyph Dice or Glyph Coins. Finally, in the Reset Step, the player will re-roll any Glyph Dice used then pass those on to the next player as their resources.

The 3rd player pieces are an expansion add-on for the game. Backers who suffer from from color blindness can pledge for the 3rd player expansion, then inform the game producers in a survey at the end of the campaign that they should paint the expansion pieces with a special color.

This is Bluepiper Studio’s first Kickstarter. The Glyph Chess Kickstarter project runs until Monday, December 10th, 2018.  Expected delivery of Glyph Chess is November of 2019, and the project has already reached its funding goal with over 300 backers.

You can see The Dice Tower’s preview of Glyph Chess done by Mark Streed for more information.