Ascension: Deliverance expansion brings a living nightmare

Ascension is a deck-building game designed by Magic: The Gathering Pro Tour champions Justin Gary, Rob Dougherty, and Brian Kibler, with artwork by Eric Sabee. Players spend Runes to acquire more powerful cards for their deck, then buy powerful upgrades or defeat monsters for victory points. The upcoming expansion, Ascension: Deliverance, is designed by Gary Arant and Justin Gary and features art by Rod MendezAaron Nakahara, and Eric Sabee. It plays 1-4 players, aged 13+, and plays in roughly 30 mins.

“In Ascension: Deliverance, the world of dreams has become a living nightmare. With the portal between dreams and reality opened, the world has descended into madness. Only you can harness the power needed to close the portal to the Dreamscape and restore the world to order.” [source]

Players start the game with an additional card, the Dreamseeker, which grants them additional Insight over the course of the game. There are also Phantasm cards, new to Ascension, which allows players to gain their effects while they’re in the center row. Dreambind Monsters can also be acquired, once they’re defeated, by paying their Insight cost. Transform cards also make a return in this set where paying the Transform cost makes the card an even more powerful version of itself.

Ascension: Deliverance will be released November 15th, 2018.