“The Space Race was a lie. From Pandasaurus Games (Dinosaur Island) comes a strategy game set in an alternate 1960s space race.”
Pandasaurus Games has just started a Kickstarter Campaign for Godspeed, a medium weight worker placement game designed by Clayton Hargrave and Adam Hill. In an alternate 1960s history, the Space Race has been a lie. It is not that we faked the moon landing, it is that we had already traveled to the farthest reaches of space, and just needed something to show the people back home…
Godspeed is a unique worker placement game in which each worker has its own specialty and an influence value. The game takes place over 10 rounds, comprising 3 “seasons”, each with its own objective. At the start of each round, a High Council is held, and players are confronted with an Event. Each player decides whether to commit a worker to the greater good, gaining benefits, or to suffer penalty from abstaining and keeping their worker. Next, players secretly bid for the first player marker and supply cards. Players bid with workers, using their influence value plus money and/or supplies. The top bidding player gets first choice of rewards, as well as a second claim from the pile at the end. Finally, players can place any remaining workers on action spaces to upgrade their nation board, build production buildings, gain materials, or collect development cards. Throughout the game, players are advancing on 4 prestige tracks, and at the end, these tracks, completed milestones, and completed objectives translate into victory points.
The Kickstarter for Godspeed continues through October 18, and the game is expected to deliver in April 2020. The game includes tokens for 200 resources, 25 team members, 25 Production Building cards, 144 development cards, 62 supply cards, 25 High Council cards, and more. Several add-on purchases are available in the project, including plastic token upgrades, custom bags, and a Dinosaur Island Add-On goodie.