13 Clues – Everyone knows who did it except you

CMON has just released the North American edition of the game 13 Clues. The game was originally published in both Italian and English by dV Giochi in 2016. 13 Clues has 2-6 players aged 8+ spending 30 minutes taking on the roles of detectives in London at the end of the 19th Century solving a series of unique mysteries.

Each detective in the game is attempting to solve their own mystery, unique to themselves. Players start out with a hiding screen, a magnifying glass token, a pencil, and a casebook for making notes… and their wits.

At the start of the game all players select a weapon, location, and person that constitute the elements of the crime for the player sitting to their left left. Once the elements are selected they are placed in front of the player’s screen facing the center of the table so all other detectives except that player can see the elements of their crime

The investigation takes place over a series of roads with each investigator asking questions of the other detectives, consulting secret information, and making a series of accusations to rule out suspects. To help narrow questions down, locations are categorized as indoor or outdoor, people are male and female, and weapons are up close or ranged.

The winning detective will be the first to one who identifies which of the clues match their case and makes an accusation before the other detectives solve their own cases.

What’s in the Box?

13 Clues doesn’t just include fancy player screens and much needed pencils, the 13 Clues box is filled with:

  • 30 clue cards
  • 6 card holders
  • 6 hiding screens
  • 6 pencils
  • 12 plastic card stands
  • 6 Top Secret folders
  • 1 block of Casebook Pages
  • 10 Magnifying Glass tokens
  • Secret Informant board
  • Rules
Born in the wilds of northern Canada, Burbidge spent his early professional life as a gold miner before making his way into the art and culture field in Atlanta and then Calgary (both Olympic cities!). In his spare time, he enjoys playing board games, spending time with his wife, Christina, and creating art with textiles, a hobby that intertwines his interests in mathematics, sheepherding and wearable art.